Document Type : Original Article
Authors
1
PhD student, Department of Philosophy, Arak Branch, Islamic Azad University, Arak, Iran.
2
Full Professor, Educational Research and Planning Organization, Studies Institute, Tehran, Iran
3
Professor, Department of Educational Sciences, Payam Noor University, Tehran, Iran.
4
Associate Professor, Department of Philosophy of Education, Arak Branch, Islamic Azad University, Arak, Iran.
Abstract
The current research was conducted with the aim of identifying the dimensions, components and epistemological indicators of the game with an emphasis on philosophy for children. The mentioned research is practical in terms of purpose and qualitative in terms of data. In terms of implementation, the research method was using the foundation data method. Participants in the research include document analysis and interviews with academic experts. In this research, a non-random purposeful sampling method was used to determine the samples, and 10 people were considered as the sample size using the principle of saturation. The assessment tool of the current research consisted of two parts: library (including books, authoritative scientific databases and university theses) and field (semi-structured interviews). The method of data analysis was theoretical coding derived from the method of data theorizing based on Nizamand, which was analyzed using MAXQDA software. The results of the analysis showed that the dimensions, components and epistemological indicators of the game with an emphasis on philosophy for children include individual epistemology (growth, thinking and problem solving), social epistemology (identification, reflection and skill), They were educational epistemology (educational, policy-based, religious and moral).
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